AI Insights · Timothy · April 2022
Top 5 Superhero Games Performance in Oceania, Q1 2022
An overview of the performance metrics for the top 5 superhero games on a unified platform in Oceania during Q1 2022.
During the first quarter of 2022, the top 5 superhero games in Oceania showed varied performance in terms of revenue, downloads, and active users. The data, sourced from Sensor Tower, provides insights into the weekly trends for these popular titles.
Marvel Contest of Champions had its revenue peak at approximately $152K in the last week of December 2021, followed by a significant drop to around $62K in the first week of January. Throughout the quarter, revenue fluctuated, ending at roughly $63K in the final week of March. Weekly downloads saw a decline from 4.6K to 1.7K, while active users decreased from 14.2K to about 10K over the same period.
DRAGON BALL Z DOKKAN BATTLE experienced a notable increase in revenue, starting at around $84K in late December and peaking at approximately $123K in the first week of January. The rest of the quarter saw fluctuations, ending at about $72K. Weekly downloads remained relatively stable, ranging from 645 to 379, while active users showed a slight decline from 10.1K to 8.6K.
MARVEL Strike Force: Squad RPG had a revenue peak of around $76K in the last week of December, with a gradual decline to approximately $32K by early March, before recovering to end the quarter at around $50K. Downloads varied, with a low of 968 in late February and a high of 4.4K in the final week of March. Active users saw a rise from 5.5K to 6.3K over the quarter.
Legendary: Game of Heroes showed consistent revenue figures, peaking at around $12K in late December and maintaining a steady range of $7.4K to $10.9K throughout the quarter. Downloads were minimal, with a peak of 8 in late January. Active users decreased from 445 to 382 by the end of March.
Injustice: Gods Among Us saw a revenue peak of about $10K in mid-March, with fluctuations throughout the quarter, ending at approximately $7.8K. Downloads remained steady, ranging from 623 to 841, while active users showed minor variations, ending the quarter at 1.7K.
For more in-depth insights and detailed analytics, visit Sensor Tower.